If y'all are not familiar with the basic gameplay of Minecraft, offset with a tutorial.

Minecraft is not a native VR game. Controller input is implemented through mouse and keyboard simulation for maximum compatibility. For the best experience please make sure the game window has focus on your PC.

Jump To Play Modes Default Controls Moving Around Combat and Mining VR Interact Other VR Features

Play Modes

Vivecraft has 2 major play modes: Standing and Seated. Switch in the VR Settings menu.

Standing play uses motion controllers and allows all room-scale interactions.

Seated play disables all controller input and uses the mouse and keyboard. Virtually roomscale interactions are disabled just VR functions, like teleporting, can nonetheless exist used.

This page primarily describes Standing play mode.

Default Controls

Vivecraft ships default bindings for Vive, Oculus, Index, WMR, and Cosmos controllers. Run into this page for the default bindings in current versions of Vivecraft, and instructions for re-binding.

Different bindings are used for interacting with the world vs. interacting with a screen for maximum compatibility with vanilla Minecraft mechanics.

All controls can exist rebound using SteamVR Input.

Run across this page for legacy bindings from earlier June 2019.

Moving Effectually

Vivecraft supports many types of locomotion options depending on your comfort level in VR, what controllers you accept, and the mode of play.

The locomotion options available can all exist institute in the VR Settings menu and may alter depending on your version and play mode.

By default, whatever controller with a left joystick will use that as Move and Strafe always. Additionally, on all controllers the left trigger will act as Move Forward or Teleport, based on your settings and if teleporting is allowed. Holding 'Selection Cake' for several seconds volition toggle the function of the left trigger from teleport to free-move.

Teleporting

Aim a parabolic arc at your destination and release to exist teleported to information technology instantly.  In survival manner teleporting volition cause hunger and has an energy meter that refills over time.

When actively using Teleport, all involuntary horizontal movement, such as knockback or being pushed by water, is prevented, This does not employ to vehicles. Vertical movement, such every bit jumping or falling, tin additionally be turned off with the 'Simulate Falling' pick. Using a gratis-move button will cancel these effects.

Teleporting may not be supported on multiplayer servers. In this instance the Teleport push will merely role as Move Frontward'

Gratuitous-Motion

There are multiple options for how free-move works. Switch between them in the Locomotion Settings. Several options also be for mitigating move sickness, such as motion speed reduction, increased inertia, and FOV reduction.

The post-obit are the available sub-modes for free move.

Controller: Uses the offhand controller pointing direction as 'forward'. This is the default.

HMD: Similar to controller mode merely uses the the VR headset wait management as 'forward'.

Run-In-place In this mode you lot hold the 'Walk Forwards' button and swing your artillery to move. Forward is based on the direction of both controllers. Speed depends on how fast you swing your arms.

Roosmscale Motility

Walking around your play space will move your player in-game. The location of the histrion is represented by a square shadow. The actor has to follow the normal collision rules of Minecraft and then exist sure not to lose your shadow buddy!

The 'Walkabout' and 'Costless Rotate' bindings be to allow continuous movement in roomscale if desired. Both allow manipulation of the earth rotation. These are not spring by default.

Rotating

Rotating the world is bound to correct joystick, if present. Rotation is 'snap' turning past default. You can configure the snap angle in the VR Settings menu or turn the angle all the fashion downward to change the rotation to 'smooth'.

Annotation that rotation is not bound past default to Vive wands. Rotate Right and Left tin exist found in the radial menu. If you wish to bind rotation to a Vive touchpad, you must use the Vector2 'Rotate Just' action. You cannot use Rotate Left/Rotate Right as DPad actions. Complain to Valve.

Jumping

Jumping is bound by default to a controller push button. You tin can also trigger a jump in roomscale past… jumping in roomscale. Make certain your height is calibrated and your room setup is correct to utilize this feature. Besides ensure you are friendly with your downstairs neighbors.

Walking Up Blocks

Past default the vanilla 'auto-jump' setting is disabled due to making you experience like a kangaroo. In lieu, Vivecraft has a split up 'Walk Up Blocks' setting that will instantly teleport you up i block if you move far enough into it using either free-move, or simply walking in roomscale.

Sprinting

Vivecraft includes an Auto-Sprint setting that will activate sprint when a joystick or trigger is pressed far enough. This frees up a button that would otherwise demand to be dedicated to sprint. A sprint binding is bachelor if an alternate setup is desired.

An icon on the HUD will appear while sprinting as it is sometimes hard to tell due to the lack of a FOV-shift.

Sneaking

Sneaking is bound by default to the controller, or it can be activated in roomscale by physically crouching down. Make sure yous calibrate your height and that your room setup is correct to use this feature.

While sneaking, an icon will appear on the HUD and the player arms will appear slightly translucent.

Climbing

Ladders and Vines can be climbed in roomscale simply by touching and pulling yourself up. You can too teleport your manner up a ladder if you have vertical motion turned off. Vivecraft also includes some fun items for climbing whatever surface. Come across here.

Swimming

Swimming using free-movement buttons works much like vanilla pond.

When 'swim-sprinting' (a feature added in Minecraft 1.14), the player hitbox shrinks to less than 1 block high. The VR view will shift down to prevent clipping into blocks. While this mode is agile an icon will appear on the HUD.

Vivecraft also has a 'roomscale' mechanic that allows swimming by performing a breast-stroke motion with the arms. With this feature enabled, buoyancy in h2o is a niggling different to better experience.

Flight

Elytra flying is left identical to vanilla. But point in the direction you wish to fly. There is no roomscale mechanic to flying, the lawyers talked me out of it.

Riding

Mounting a vehicle (animals, boats, and minecarts) is washed via right-click equally with vanilla.

A 'roomscale dismount' characteristic exists if you have un-bound the vanilla 'dismount' button (which is sneak). Merely walk abroad from the mount in room-scale and you should dismount information technology.

The 'Vehicle Rotation' pick found in the locomotion settings will dictate if your view turns every bit your mountain turns. Y'all may wish to adjust this setting every bit it can cause motion sickness.

Boats can be rowed in roomscale by performing rowing motions.

Combat and Mining

Vivecraft has a mechanic for attacking and mining in roomscale. Impairment and achieve is dependent on the item you are using, the situation you are in, and the settings. Some notes:

  • Roomscale mining is enabled only in survival game mode. This is a setting.
  • Roomscale mining is disabled with a sword or trident equipped.
  • You can utilize either paw for mining or attacking, just you volition always cause the damage value of the item in the main hand. This is a Minecraft limitation. It's best to apply the main hand for your weapon.
  • Hitting a block harder volition cause more harm, to a point.
  • The collision for about items is at the tip of the detail, approximately. Minecraft does not have a physics engine nor do mesh collision.
  • Attacking achieve is greatly extended for monsters when using a sword or trident. This actress accomplish does non utilize to players, blocks, or when wielding other items.

Vivecraft as well has a roomscale bow mechanic. When a bow is equipped in either hand, the bow will appear in the offhand, and any available arrows in the right mitt. Physically nock the arrow and concur the Assault button (usually right trigger) to draw the bow. Aim and release Assault to burn the bow.

Damage and Health

Since the HUD is sometimes hard to look at in the heat of combat, a brief reddish tint is applied to the whole view while taking damage.

At low wellness a slow ruddy pulse is practical. It is more pronounced the closer you are to death.

Eating

You can eat nutrient past bringing it up to your confront. Assuming you are hungry.

You tin also beverage only be sure to turn the beverage upside downwards. At that place are no straws in Minecraft.

VR Contextual Interact

In vanilla Minecraft, all interaction is washed via left- or right-clicking the mouse and but affects the cake or entity under the crosshair.

Vivecraft attempts to extend this every bit much as possible inside the limits imposed by Minecraft networking.

The 'VR Interaction' system allows performing right-click actions on blocks or entities not under the crosshair, and with either hand.

When touching a block or entity that supports a 'right-click' action, the VR Collaborate bindings on that controller will activate. Past default, these are the grips and triggers. Clicking any of these bindings will perform a correct-click on the touched object instead of the normal function.

When a block is touched that supports VR Interact, a white outline is drawn around the block. Right-click-able entities, such equally mounts, do not accept such an outline, just at that place is a haptic bump sent to the controller when the binding activates.

Buckets can likewise be filled from either mitt using VR Interact while dipped in water.

Switching hotbar slots uses the VR Interact binding on the primary hand.

Other VR Features

The HUD

The normal Minecraft HUD will appear in the world depending on your settings:

  • Manus placement volition bladder above your offhand.
  • Wrist placement volition put the HUD along the inside of your off-forearm. This is the default for standing way.
  • Head placement will put the HUD straight out from your view at all times. This is the default for seated mode.

Any in-game menu or screen that opens will always announced fixed in a position but in forepart of you. All screen interaction is done via the main hand pointer.

Some block or crafting screens, such equally for chests, crafting tables, etc. volition announced floating over the block.

You can change this in the HUD/GUI settings forth with a variety of other options such as partial transparency and apoplexy.

The Hotbar

You tin touch on the hotbar slots to equip the particular in that slot. This tin can be turned off in HUD/GUI settings.

The newest versions of Vivecraft crave a click to switch to the slot, as well equally assuasive an offhand swap.

Backpack Switching

Reaching backside your head with the chief controller will switch to the 1st hotbar slot (or back to the previous slot). Skilful for apace switching to a weapon.

Reaching behind your caput with the offhand controller volition bandy items betwixt your hands.

You lot can disable this mechanic in the Interaction Settings if desired.

The In-game keyboard

Vivecraft has a VR keyboard that can be used for typing into text boxes or pressing keyboard keys in-game. The keyboard should open automatically when clicking on a text box in Standing play fashion.

You can also bring upward the keyboard at any time in-game with a long press of the Game Card binding. This can be rebound.

Vivecraft has 2 keyboard types available: Physical and Pointer. This can be changed in HUD/GUI settings screen.

The physical keyboard allows typing by pressing 3D buttons.

The pointer keyboard allows typing with 2-handed laser-pointer interaction.

Rebindable actions are available for which controller buttons click on keyboard keys, or serve as modifiers similar alt-, shift-, or ctrl-

The keys available on the keyboard tin can be changed past editing .minecraft/optionsviveprofiles.txt. Look for the settings KeyboardKeys: and KeyboardKeysShift:. The keyboard should back up near Unicode characters.

The keyboard will display a warning if the game window needs focus to operate and it does not take it.

The Radial Menu

The radial menu is jump by default to allow admission to several uncommonly used commands. The radial menu tin be customized in VR Settings. Whatever keybind tin exist set on the radial menu, and at that place are several options bachelor to adjust how it behaves.

Quick Commands

Vivecraft adds a button to the Game Menu (pause menu) to admission a set of pre-divers chat or / commands to send to the server with a click. You can customize this list in the VR Settings menu. Handy for ordinarily used commands similar /habitation or /gamemode. A set of defaults is provided. Praise the Sunday!